Bidang Tugas.1. Persiapan Padang.a. Menyiapkan garisan padang.b. Melengkapkan bendera – bendera pada tempat yang sepatutnya disekeliling padang.c. Melengkapkan tiang gol dengan pelapik.d. Menyediakan meja urusetia dan tempat pasukan bertanding.2. Peralatan.a. Menyediakan bola pertandingan.b. Menyediakan jersi .c. Menyediakan bendera padang dan bendera penjaga garisan.d. Menyediakan minuman peserta.e. Menyediakan ‘white board’.3. Statistika. Menyediakan borang – borang berkaitan permainan.b. Merekod keputusan perlawanan.c. Melengkapkan jadual pertandingan.d. Mengedarkan keputusan perlawanan kepada setiap pasukan.4. Pengadil.a. Menyediakan pengadil bertauliah.b. Menyediakan touch judge.5. Urusetia.a. Mengurus pendaftaran pasukan.b. Mengurus proses pertukaran pemain.c. Mengurus segala perkara berkaitan pemain ( yang berkaitan )6. Kecemasan dan Bantu Mula.a. Memberi bantuan kecemasan dan bantu mula kepada pemain semasaperlawanan dijalankan.b. Menghantar pemain yang cedera ke pusat kesihatan untuk rujukan pakar.c. Mendapatkan bekalan ubat – ubatan sebelum pertandingan dan semasapertandingan.
Syarat - syarat pertandingan.
1. Penyertaan.
1.1 Terbuka kepada semua warga
Universiti Pendidikan Sultan Idris .
1.2 Yuran penyertaan bagi sebuah pasukan sebanyak RM 20. 00 ( Ringgit
Malaysia Dua Puluh ) sahaja.
1.3 Sebuah pasukan mesti mengandungi :
1.3.1 Seorang Pengurus Pasukan.
1.3.2 Seorang Jurulatih.
1.3.3 Sepuluh pemain termasuk tiga
pemain simpanan.
1.4 Tarikh tutup penyertaan adalah pada 30 Julai 2002, jam 0700 petang.
1.5 Borang penyertaan hendaklah diserahkan kepada :
1.5.1
Unit Pusat Sukan UPSI, Aras Bawah, Bangunan Gimnasium ( Baru ).
2. Undang – Undang.
2.1 Undang – undang permainan adalah berdasarkan kepada Undang –
Undang Ragbi 7 Sepasukan International Rugby Board ( IRB ).
2.2 Pertandingan akan diadili oleh para pengadil yang bertauliah dan
keputusan para pengadil adalah muktamad.
2.3 Pemain yang diperintah keluar padang ( Sent Off ) akan digantung
satu perlawanan.
2.4 Seorang pemain hanya dibenarkan
bermain untuk sebuah pasukan
sahaja.
3. Masa.
3.1 Masa permainan adalah tujuh minit ( 7 ) bagi setiap separuh masa
dengan satu minit ( 1 ) masa rehat.
3.2 Setiap pasukan hendaklah bersedia dan melapor diri 10 minit lebih
awal sebelum sesuatu perlawanan dan sekiranya gagal berbuat
demikian tanpa sebarang alasan maka pasukan tersebut dikira kalah.
4. Sistem
Pertandingan.
4.1 Pertandingan dijalankan secara
liga ( round robin ).
4.2
Pengagihan mata adalah dikira seperti berikut :
4.2.1
Menang : 3 mata
4.2.2 Seri : 1 mata
4.2.3 Kalah : 0 mata
4.3 Sekiranya terdapat pasukan yang menarik diri maka kemenangan
akan
diberikan
kepada pasukan lawan dengan skor 14 – 0.
4.4 Pasukan yang memperolehi mata tertinggi dikira sebagai pemenang.
4.5 Sekiranya terdapat keputusan seri dalam menentukan kedudukan
pasukan
maka rujukan berikut akan digunakan.
4.5.1 Jumlah try
4.5.2 Jumlah bolos
4.5.3 Jumlah jaringan keseluruhan
4.5.4 Jumlah menang
4.5.5 Jumlah kalah
4.5.6 Mana – mana keputusan yang akan dibuat dalam mesyuarat
pengurus –pengurus pasukan.
5. Bantahan
5.1 Sebarang bantahan hendaklah dikemukakan dengan
mengisi borang
bantahan dalam masa sepuluh ( 10 ) minit selepas permainan
berakhir dengan menyertakan wang bantahan sebanyak RM 100.00 dan wang
tersebut tidak akan dikembalikan.
SEVEN-A-SIDE VARIATIONS
STANDARD SET
OF VARIATIONS APPROPRIATE TO THE SEVEN-A-SIDE GAME.
The Laws of the Game apply
to the Seven-a-side game, subject to the following variations: LAW 3 – NUMBER OF PLAYERS – THE TEAM
MAXIMUM
NUMBER OF PLAYERS ON THE PLAYING AREA
Maximum:
each team must have no more than seven players on the playing area.
4 PLAYERS
NOMINATED AS SUBSTITUTES
A team may nominate no more
than three replacements/substitutes.
5
NUMBER OF
SUBSTITUTIONS
A team can substitute or
replace up to three players.
13 SUBSTITUTED
PLAYERS REJOINING THE MATCH
If a player is substituted,
that player must not return and play in that match even to replace an injured
player.
Exception: a substituted player may replace a player with a bleeding or open wound.
Exception: a substituted player may replace a player with a bleeding or open wound.
LAW 5 – TOSS TIME
DURATION OF
A MATCH
A match lasts no longer
than 14 minutes plus lost time and extra time. A match is divided into two
halves of not more than seven minutes playing time.
Exception:
A competition final match
may last no longer than 20 minutes plus lost time and extra time. The match is
divided into two halves of not more than 10 minutes playing time.
2 HALF
TIME
After half time the teams
change ends. There is an interval of not more than one minute. During a
competition final there is an interval of not more than two minutes.
6
EXTRA TIME
– DURATION
When there is a drawn match
and extra time is required, the extra time is played in periods of 5 minutes.
After each period, the teams change ends without an interval.
LAW 6 – MATCH OFFICIALS
A. REFEREE
3. DUTIES
OF THE REFEREE BEFORE THE MATCH
Add extra paragraph:
(b) Extra Time - Toss.
Before extra time starts,
the referee organises a toss. One of the Captains tosses a coin and the other
Captain calls to see who wins the toss. The winner of the toss decides whether
to kick-off or choose an end. If the winner of the toss decides to choose an
end, the opponents must kick off and vice versa.
B. TOUCH
JUDGES
8
IN-GOAL JUDGES
(a)
There are two in-goal judges for each match.
(b)
The referee has the same control over both in-goal judges as the referee has
over touch judges.
(c)
There is only one in-goal judge in each in-goal area.
(d)
Signalling result of kick at goal. When a conversion kick or a penalty kick at
goal is being taken, an in-goal judge must help the referee by signalling the
result of the kick. One touch judge stands at or behind a goal post and an
in-goal judge stands at or behind the other goal post. If the ball goes over
the cross-bar and between the posts, the touch judge and the in-goal judge
raise their flags to indicate a goal.
(e)
Signalling touch. When the ball or the ball-carrier has gone into touch-in-
goal, the in-goal judge must hold up the flag.
(f)
Signalling tries. The in-goal judge will assist the referee in decisions on
touch downs and tries if there is any doubt in the referees mind.
(g)
Signalling foul play. A match organiser may give authority for the in-goal
judge to signal foul play in the in-goal.
LAW 9 –
METHOD OF SCORING
B CONVERSION
KICK
1 TAKING
A CONVERSION KICK
Amend
(c)
If the scoring team elects to kick at goal after a try, the kick must be a
drop kick.
Delete
(d)
3 THE
OPPOSING TEAM
Amend
(a)
All the opposing team must immediately assemble close to their own 10-metre
line.
Delete
(b)
(c)
Delete 3rd paragraph “When another kick is allowed.......”
EXTRA TIME –
THE WINNER
In extra time, the team
that scores points first is immediately declared the winner, without any
further play.
LAW 10 - FOUL PLAY
All references to Temporary
Suspension;
When a player has been
temporarily suspended, the players period of suspension will be for a period
of 2 minutes.
LAW 13 - KICK-OFF AND RESTART KICKS
2 HOW A KICK-OFF IS TAKEN
Amend
(c)
After a score, the team that has scored kicks-off with a drop kick which must
be taken at or behind the centre of the half-way line.
Amend
8 KICK OFF OF UNDER 10
METRES AND NOT PLAYED BY AN OPPONENT.
If the ball does not reach
the 10-metre line, a free kick is awarded to the non-offending team at the
centre of the half-way line.
Penalty: Free
Kick at the centre of the half-way line.
Amend
9 BALL
GOES DIRECTLY INTO TOUCH
The ball must land in the field-of-play. If it is kicked directly into touch,
a free kick is awarded to the non-offending team at the centre of the half-way
line.
Penalty: Free Kick at the centre of the half-way line.
LAW 20 - SCRUM
DEFINITIONS
Amend 2nd paragraph:
A scrum is formed in the
field of play when three players from each team, bound together in one row,
close up with their opponents so that the heads of the players are
interlocked. This creates a tunnel into which a scrum-half throws in the ball
so that the players can compete for possession by hooking the ball with either
of their feet.
Amend 3rd paragraph:
The tunnel is the space
between the two rows of players.
Amend 5th paragraph:
The middle line is an
imaginary line on the ground in the tunnel beneath the line where the
shoulders of the two rows of players meet.
Amend 6th paragraph:
The middle player is the
hooker.
Delete paragraphs 8, 9 and 10.
1 FORMING A SCRUM
Amend
(f)
Number of
players: three. A scrum must have three players from each team. All three
players must stay bound to the scrum until it ends.
Penalty: Penalty Kick.
Penalty: Penalty Kick.
Delete Exception
LAW 21 - PENALTY AND FREE KICKS
3 HOW
THE PENALTY AND FREE KICKS ARE TAKEN
Amend
(a)
Any player may take a penalty or free kick awarded for an infringement with
any kind of kick: punt, drop kick but not a place kick. The ball may be kicked
with any part of the leg from below the knee to the toe but not with the heel.
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