Bidang Tugas.1. Persiapan Padang.a. Menyiapkan garisan padang.b. Melengkapkan bendera – bendera pada tempat yang sepatutnya disekeliling padang.c. Melengkapkan tiang gol dengan pelapik.d. Menyediakan meja urusetia dan tempat pasukan bertanding.2. Peralatan.a. Menyediakan bola pertandingan.b. Menyediakan jersi .c. Menyediakan bendera padang dan bendera penjaga garisan.d. Menyediakan minuman peserta.e. Menyediakan ‘white board’.3. Statistika. Menyediakan borang – borang berkaitan permainan.b. Merekod keputusan perlawanan.c. Melengkapkan jadual pertandingan.d. Mengedarkan keputusan perlawanan kepada setiap pasukan.4. Pengadil.a. Menyediakan pengadil bertauliah.b. Menyediakan touch judge.5. Urusetia.a. Mengurus pendaftaran pasukan.b. Mengurus proses pertukaran pemain.c. Mengurus segala perkara berkaitan pemain ( yang berkaitan )6. Kecemasan dan Bantu Mula.a. Memberi bantuan kecemasan dan bantu mula kepada pemain semasaperlawanan dijalankan.b. Menghantar pemain yang cedera ke pusat kesihatan untuk rujukan pakar.c. Mendapatkan bekalan ubat – ubatan sebelum pertandingan dan semasapertandingan.
  
  Syarat - syarat pertandingan.
1. Penyertaan.
  
                  1.1       Terbuka kepada semua warga 
  Universiti Pendidikan Sultan Idris .
  
                              
  1.2       Yuran penyertaan bagi sebuah pasukan sebanyak RM 20. 00 ( Ringgit
  
                                           
  Malaysia Dua Puluh ) sahaja.
  
                              
  1.3       Sebuah pasukan mesti mengandungi :
  
                                      1.3.1    Seorang Pengurus Pasukan.
  
                                      1.3.2    Seorang Jurulatih.
  
                                      1.3.3    Sepuluh pemain termasuk tiga 
  pemain simpanan.
  
                              
  1.4       Tarikh tutup penyertaan adalah pada 30 Julai 2002, jam 0700 petang.
  
                              
  1.5       Borang penyertaan hendaklah diserahkan kepada :
  
  1.5.1                    
            Unit Pusat Sukan UPSI, Aras Bawah, Bangunan Gimnasium ( Baru ).
  
          
  2.       Undang – Undang.
  
                              
  2.1       Undang – undang permainan adalah berdasarkan kepada Undang –
  
                                           Undang Ragbi 7 Sepasukan International Rugby Board ( IRB ).
  
                              
  2.2       Pertandingan akan diadili oleh para pengadil yang bertauliah dan
  
                                           
  keputusan para pengadil adalah muktamad.
  
                              
  2.3       Pemain yang diperintah keluar padang ( Sent Off ) akan digantung
  
                                           
  satu perlawanan.
  
                  2.4       Seorang pemain hanya dibenarkan 
  bermain untuk sebuah pasukan
  
                               sahaja.
    
  
  3.       Masa.
  
                              
  3.1       Masa permainan adalah tujuh minit ( 7 )  bagi setiap separuh masa
  
                                           
  dengan satu  minit ( 1 )  masa rehat. 
  
                              
  3.2       Setiap pasukan hendaklah bersedia dan melapor diri 10 minit lebih
  
                                           
  awal sebelum sesuatu perlawanan dan sekiranya gagal berbuat
  
                                           demikian tanpa sebarang alasan maka pasukan tersebut dikira kalah.
  
  4.       Sistem 
  Pertandingan.
  
                  4.1       Pertandingan dijalankan secara 
  liga ( round robin ).
  
                  4.2       
  Pengagihan mata adalah dikira seperti berikut :
  
              
             4.2.1        
        Menang            :           3 mata
  
                         4.2.2                Seri                  :           1 mata
  
                   4.2.3                Kalah               :           0 mata
  
                              
  4.3       Sekiranya terdapat pasukan yang menarik diri maka kemenangan
  
                                          akan 
  diberikan
  
                                           
  kepada pasukan lawan dengan skor 14 – 0.
  
                              
  4.4       Pasukan yang memperolehi mata tertinggi dikira sebagai pemenang.
  
                              
  4.5       Sekiranya terdapat keputusan seri dalam menentukan kedudukan
  
                                           pasukan 
  maka rujukan berikut akan digunakan.
  
                                  
  4.5.1    Jumlah try
  
                                  
  4.5.2    Jumlah bolos
  
                                  
  4.5.3    Jumlah jaringan keseluruhan
  
                                  
  4.5.4    Jumlah menang
  
                                  
  4.5.5    Jumlah kalah   
  
                                  
  4.5.6    Mana – mana keputusan yang akan dibuat dalam mesyuarat
  
                                              pengurus –pengurus pasukan.
  
          
  5.       Bantahan
  
                                  
  5.1       Sebarang bantahan hendaklah dikemukakan dengan 
  
  
                           mengisi borang 
  bantahan  dalam masa sepuluh ( 10 ) minit selepas permainan
  
                          berakhir dengan  menyertakan wang bantahan sebanyak RM 100.00 dan wang
  
                          tersebut tidak akan dikembalikan.
SEVEN-A-SIDE VARIATIONS
  STANDARD SET 
  OF VARIATIONS APPROPRIATE TO THE SEVEN-A-SIDE GAME.
The Laws of the Game apply 
  to the Seven-a-side game, subject to the following variations:  LAW 3 – NUMBER OF PLAYERS – THE TEAM
  MAXIMUM 
  NUMBER OF PLAYERS ON THE PLAYING AREA 
  Maximum: 
  each team must have no more than seven players on the playing area.
  4     PLAYERS 
  NOMINATED AS SUBSTITUTES
A team may nominate no more 
  than three replacements/substitutes.
  5     
  NUMBER OF 
  SUBSTITUTIONS 
A team can substitute or 
  replace up to three players.
  13    SUBSTITUTED 
  PLAYERS REJOINING THE MATCH
If a player is substituted, 
  that player must not return and play in that match even to replace an injured 
  player. 
  
Exception: a substituted player may replace a player with a bleeding or open wound.
Exception: a substituted player may replace a player with a bleeding or open wound.
LAW 5 – TOSS TIME
  DURATION OF 
  A MATCH
A match lasts no longer 
  than 14 minutes plus lost time and extra time. A match is divided into two 
  halves of not more than seven minutes playing time. 
Exception:
A competition final match 
  may last no longer than 20 minutes plus lost time and extra time. The match is 
  divided into two halves of not more than 10 minutes playing time. 
  2     HALF 
  TIME 
After half time the teams 
  change ends. There is an interval of not more than one minute. During a 
  competition final there is an interval of not more than two minutes.
  6     
  EXTRA TIME 
  – DURATION 
When there is a drawn match 
  and extra time is required, the extra time is played in periods of 5 minutes. 
  After each period, the teams change ends without an interval. 
  LAW 6 – MATCH OFFICIALS 
  
  A. REFEREE
  3.    DUTIES 
  OF THE REFEREE BEFORE THE MATCH 
  Add extra paragraph:
(b) Extra Time - Toss.
Before extra time starts, 
  the referee organises a toss. One of the Captains tosses a coin and the other 
  Captain calls to see who wins the toss. The winner of the toss decides whether 
  to kick-off or choose an end. If the winner of the toss decides to choose an 
  end, the opponents must kick off and vice versa. 
  B. TOUCH 
  JUDGES 
  8     
  IN-GOAL JUDGES 
(a) 
  There are two in-goal judges for each match.
(b) 
  The referee has the same control over both in-goal judges as the referee has 
  over touch judges. 
(c) 
  There is only one in-goal judge in each in-goal area.
(d) 
  Signalling result of kick at goal. When a conversion kick or a penalty kick at 
  goal is being taken, an in-goal judge must help the referee by signalling the 
  result of the kick. One touch judge stands at or behind a goal post and an 
  in-goal judge stands at or behind the other goal post. If the ball goes over 
  the cross-bar and between the posts, the touch judge and the in-goal judge 
  raise their flags to indicate a goal.
(e) 
  Signalling touch. When the ball or the ball-carrier has gone into touch-in- 
  goal, the in-goal judge must hold up the flag.
(f) 
  Signalling tries. The in-goal judge will assist the referee in decisions on 
  touch downs and tries if there is any doubt in the referees mind.
(g) 
  Signalling foul play. A match organiser may give authority for the in-goal 
  judge to signal foul play in the in-goal.
  LAW 9 – 
  METHOD OF SCORING 
  B CONVERSION 
  KICK
  1     TAKING 
  A CONVERSION KICK 
  Amend
  (c) 
  If the scoring team elects to kick at goal after a try, the kick must be a 
  drop kick.
  
  Delete 
   
  (d) 
   3     THE 
  OPPOSING TEAM 
  Amend 
(a) 
  All the opposing team must immediately assemble close to their own 10-metre 
  line. 
  
  Delete 
  (b)
(c) 
  Delete 3rd paragraph “When another kick is allowed.......”
  EXTRA TIME – 
  THE WINNER 
In extra time, the team 
  that scores points first is immediately declared the winner, without any 
  further play.
  LAW 10 - FOUL PLAY
  All references to Temporary 
  Suspension; 
  When a player has been 
  temporarily suspended, the players period of suspension will be for a period 
  of 2 minutes.
LAW 13 - KICK-OFF AND RESTART KICKS
   2 HOW A KICK-OFF IS TAKEN
  Amend 
(c) 
  After a score, the team that has scored kicks-off with a drop kick which must 
  be taken at or behind the centre of the half-way line.
  Amend
  8     KICK OFF OF UNDER 10 
  METRES AND NOT PLAYED BY AN OPPONENT.
If the ball does not reach 
  the 10-metre line, a free kick is awarded to the non-offending team at the 
  centre of the half-way line. 
  Penalty: Free 
  Kick at the centre of the half-way line.
  Amend 
  9     BALL 
  GOES DIRECTLY INTO TOUCH 
  
  The ball must land in the field-of-play. If it is kicked directly into touch, 
  a free kick is awarded to the non-offending team at the centre of the half-way 
  line.
  
   
  Penalty: Free Kick at the centre of the half-way line. 
LAW 20 - SCRUM
  DEFINITIONS
  
  Amend 2nd paragraph: 
  
A scrum is formed in the 
  field of play when three players from each team, bound together in one row, 
  close up with their opponents so that the heads of the players are 
  interlocked. This creates a tunnel into which a scrum-half throws in the ball 
  so that the players can compete for possession by hooking the ball with either 
  of their feet. 
  Amend 3rd paragraph:
The tunnel is the space 
  between the two rows of players.
  Amend 5th paragraph:
The middle line is an 
  imaginary line on the ground in the tunnel beneath the line where the 
  shoulders of the two rows of players meet. 
  Amend 6th paragraph: 
  
The middle player is the 
  hooker. 
  Delete paragraphs 8, 9 and 10.
1 FORMING A SCRUM
  Amend
(f)
  
  Number of 
  players: three. A scrum must have three players from each team. All three 
  players must stay bound to the scrum until it ends.
  
Penalty: Penalty Kick.
Penalty: Penalty Kick.
  Delete Exception
LAW 21 - PENALTY AND FREE KICKS
  3     HOW 
  THE PENALTY AND FREE KICKS ARE TAKEN 
  Amend 
(a) 
  Any player may take a penalty or free kick awarded for an infringement with 
  any kind of kick: punt, drop kick but not a place kick. The ball may be kicked 
  with any part of the leg from below the knee to the toe but not with the heel.   
 
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