Tuesday 20 March 2012

Contoh bidang tugas dan undang-undang


Bidang Tugas. 
 
1.             Persiapan Padang.
 
a.      Menyiapkan garisan padang.
b.      Melengkapkan bendera – bendera pada tempat yang sepatutnya di 
         sekeliling padang.
c.      Melengkapkan tiang gol dengan pelapik.
d.      Menyediakan meja urusetia dan tempat pasukan bertanding.
 
 
2.                  Peralatan.
a.      Menyediakan bola pertandingan.
b.      Menyediakan jersi .
c.      Menyediakan bendera padang dan bendera penjaga garisan.
d.      Menyediakan minuman peserta.
e.      Menyediakan ‘white board’.
 
3.             Statistik
a.      Menyediakan borang – borang berkaitan permainan.
b.      Merekod keputusan perlawanan.
c.      Melengkapkan jadual pertandingan.
d.      Mengedarkan keputusan perlawanan kepada setiap pasukan.
 
4.                  Pengadil.
a.      Menyediakan pengadil bertauliah.
b.      Menyediakan touch judge.
 
5.                  Urusetia.
a.      Mengurus pendaftaran pasukan.
b.      Mengurus proses pertukaran pemain.
c.      Mengurus segala perkara berkaitan pemain ( yang berkaitan )
 
6.            Kecemasan dan Bantu Mula.
a.      Memberi bantuan kecemasan dan bantu mula kepada pemain semasa
         perlawanan dijalankan.
b.      Menghantar pemain yang cedera ke pusat kesihatan untuk rujukan pakar.
c.      Mendapatkan bekalan ubat – ubatan sebelum pertandingan dan semasa
         pertandingan.
Syarat - syarat pertandingan.

1.      Penyertaan.

                1.1       Terbuka kepada semua warga Universiti Pendidikan Sultan Idris .
                            1.2       Yuran penyertaan bagi sebuah pasukan sebanyak RM 20. 00 ( Ringgit
                                         Malaysia Dua Puluh ) sahaja.
                            1.3       Sebuah pasukan mesti mengandungi :
                                    1.3.1    Seorang Pengurus Pasukan.
                                    1.3.2    Seorang Jurulatih.
                                    1.3.3    Sepuluh pemain termasuk tiga pemain simpanan.
                            1.4       Tarikh tutup penyertaan adalah pada 30 Julai 2002, jam 0700 petang.
                            1.5       Borang penyertaan hendaklah diserahkan kepada :

1.5.1                              Unit Pusat Sukan UPSI, Aras Bawah, Bangunan Gimnasium ( Baru ).
 
        2.       Undang – Undang.
                            2.1       Undang – undang permainan adalah berdasarkan kepada Undang –
                                         Undang Ragbi 7 Sepasukan International Rugby Board ( IRB ).
                            2.2       Pertandingan akan diadili oleh para pengadil yang bertauliah dan
                                         keputusan para pengadil adalah muktamad.
                            2.3       Pemain yang diperintah keluar padang ( Sent Off ) akan digantung
                                         satu perlawanan.
                2.4       Seorang pemain hanya dibenarkan bermain untuk sebuah pasukan
                             sahaja.
 
3.       Masa.
                            3.1       Masa permainan adalah tujuh minit ( 7 )  bagi setiap separuh masa
                                         dengan satu  minit ( 1 )  masa rehat.
                            3.2       Setiap pasukan hendaklah bersedia dan melapor diri 10 minit lebih
                                         awal sebelum sesuatu perlawanan dan sekiranya gagal berbuat
                                         demikian tanpa sebarang alasan maka pasukan tersebut dikira kalah.
 
 
4.       Sistem Pertandingan.
                4.1       Pertandingan dijalankan secara liga ( round robin ).
                4.2       Pengagihan mata adalah dikira seperti berikut :
                       4.2.1              Menang            :           3 mata
                       4.2.2                Seri                  :           1 mata
                 4.2.3                Kalah               :           0 mata
                            4.3       Sekiranya terdapat pasukan yang menarik diri maka kemenangan
                                        akan diberikan
                                         kepada pasukan lawan dengan skor 14 – 0.
                            4.4       Pasukan yang memperolehi mata tertinggi dikira sebagai pemenang.
                            4.5       Sekiranya terdapat keputusan seri dalam menentukan kedudukan
                                         pasukan maka rujukan berikut akan digunakan.
                                4.5.1    Jumlah try
                                4.5.2    Jumlah bolos
                                4.5.3    Jumlah jaringan keseluruhan
                                4.5.4    Jumlah menang
                                4.5.5    Jumlah kalah
                                4.5.6    Mana – mana keputusan yang akan dibuat dalam mesyuarat
                                            pengurus –pengurus pasukan.
 
        5.       Bantahan
                                5.1       Sebarang bantahan hendaklah dikemukakan dengan 
                         mengisi borang bantahan  dalam masa sepuluh ( 10 ) minit selepas permainan
                        berakhir dengan  menyertakan wang bantahan sebanyak RM 100.00 dan wang
                        tersebut tidak akan dikembalikan.
 
 

SEVEN-A-SIDE VARIATIONS 

STANDARD SET OF VARIATIONS APPROPRIATE TO THE SEVEN-A-SIDE GAME.
The Laws of the Game apply to the Seven-a-side game, subject to the following variations:  
LAW 3 – NUMBER OF PLAYERS – THE TEAM
MAXIMUM NUMBER OF PLAYERS ON THE PLAYING AREA
Maximum: each team must have no more than seven players on the playing area.
4     PLAYERS NOMINATED AS SUBSTITUTES
A team may nominate no more than three replacements/substitutes.
5     NUMBER OF SUBSTITUTIONS
A team can substitute or replace up to three players.
13    SUBSTITUTED PLAYERS REJOINING THE MATCH
If a player is substituted, that player must not return and play in that match even to replace an injured player.

Exception: a substituted player may replace a player with a bleeding or open wound.
 

LAW 5 – TOSS TIME
DURATION OF A MATCH
A match lasts no longer than 14 minutes plus lost time and extra time. A match is divided into two halves of not more than seven minutes playing time.
Exception:
A competition final match may last no longer than 20 minutes plus lost time and extra time. The match is divided into two halves of not more than 10 minutes playing time.
2     HALF TIME
After half time the teams change ends. There is an interval of not more than one minute. During a competition final there is an interval of not more than two minutes.
6     EXTRA TIME – DURATION
When there is a drawn match and extra time is required, the extra time is played in periods of 5 minutes. After each period, the teams change ends without an interval.

LAW 6 – MATCH OFFICIALS
 
A. REFEREE
 
3.    DUTIES OF THE REFEREE BEFORE THE MATCH
Add extra paragraph:
(b) Extra Time - Toss.
Before extra time starts, the referee organises a toss. One of the Captains tosses a coin and the other Captain calls to see who wins the toss. The winner of the toss decides whether to kick-off or choose an end. If the winner of the toss decides to choose an end, the opponents must kick off and vice versa.
B. TOUCH JUDGES
 
8     IN-GOAL JUDGES
(a) There are two in-goal judges for each match.
(b) The referee has the same control over both in-goal judges as the referee has over touch judges.
(c) There is only one in-goal judge in each in-goal area.
(d) Signalling result of kick at goal. When a conversion kick or a penalty kick at goal is being taken, an in-goal judge must help the referee by signalling the result of the kick. One touch judge stands at or behind a goal post and an in-goal judge stands at or behind the other goal post. If the ball goes over the cross-bar and between the posts, the touch judge and the in-goal judge raise their flags to indicate a goal.
(e) Signalling touch. When the ball or the ball-carrier has gone into touch-in- goal, the in-goal judge must hold up the flag.
(f) Signalling tries. The in-goal judge will assist the referee in decisions on touch downs and tries if there is any doubt in the referees mind.
(g) Signalling foul play. A match organiser may give authority for the in-goal judge to signal foul play in the in-goal.

LAW 9 – METHOD OF SCORING
 
B CONVERSION KICK
 
1     TAKING A CONVERSION KICK
Amend
(c) If the scoring team elects to kick at goal after a try, the kick must be a drop kick.
Delete (d)
 
 3     THE OPPOSING TEAM
Amend
(a) All the opposing team must immediately assemble close to their own 10-metre line.
Delete (b)
(c) Delete 3rd paragraph “When another kick is allowed.......”
EXTRA TIME – THE WINNER
In extra time, the team that scores points first is immediately declared the winner, without any further play.
 
LAW 10 - FOUL PLAY
 
All references to Temporary Suspension;
When a player has been temporarily suspended, the players period of suspension will be for a period of 2 minutes.
 

LAW 13 - KICK-OFF AND RESTART KICKS
 
 2 HOW A KICK-OFF IS TAKEN
 
Amend
(c) After a score, the team that has scored kicks-off with a drop kick which must be taken at or behind the centre of the half-way line.
  
Amend
8     KICK OFF OF UNDER 10 METRES AND NOT PLAYED BY AN OPPONENT.
If the ball does not reach the 10-metre line, a free kick is awarded to the non-offending team at the centre of the half-way line.
Penalty: Free Kick at the centre of the half-way line.
 
Amend
9     BALL GOES DIRECTLY INTO TOUCH
The ball must land in the field-of-play. If it is kicked directly into touch, a free kick is awarded to the non-offending team at the centre of the half-way line.

 
Penalty: Free Kick at the centre of the half-way line.

LAW 20 - SCRUM
 
DEFINITIONS
 
Amend 2nd paragraph:
A scrum is formed in the field of play when three players from each team, bound together in one row, close up with their opponents so that the heads of the players are interlocked. This creates a tunnel into which a scrum-half throws in the ball so that the players can compete for possession by hooking the ball with either of their feet.
Amend 3rd paragraph:
The tunnel is the space between the two rows of players.

Amend 5th paragraph:
The middle line is an imaginary line on the ground in the tunnel beneath the line where the shoulders of the two rows of players meet.
Amend 6th paragraph:
The middle player is the hooker.
Delete paragraphs 8, 9 and 10.
 

1     FORMING A SCRUM
 
Amend
(f) Number of players: three. A scrum must have three players from each team. All three players must stay bound to the scrum until it ends.

Penalty: Penalty Kick.
Delete Exception
 
 

LAW 21 - PENALTY AND FREE KICKS
 
 
3     HOW THE PENALTY AND FREE KICKS ARE TAKEN
Amend
(a) Any player may take a penalty or free kick awarded for an infringement with any kind of kick: punt, drop kick but not a place kick. The ball may be kicked with any part of the leg from below the knee to the toe but not with the heel.   

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